AI Insights · Timothy · April 2022
Performance of Top 5 Boxing Games on Unified Platform in Belarus in Q1 2022
In Q1 2022, the top boxing games in Belarus showed varied performance in downloads, revenue, and active users. EA SPORTS™ UFC® 2 led in downloads and active users, while Boxing Star: Real Boxing Fight saw consistent user engagement.
Throughout the first quarter of 2022, the top five boxing games in Belarus displayed diverse trends in downloads, revenue, and active user metrics. The data, sourced from Sensor Tower, provides valuable insights into the performance of these games on a unified platform.
EA SPORTS™ UFC® 2 from Electronic Arts saw a notable peak in weekly downloads early in the quarter, reaching approximately 9.9K in the week of January 31. However, downloads steadily declined, ending the quarter at around 2.1K. Revenue for this game fluctuated, peaking at $75 in the week of January 24 and closing the quarter at $31. Active users also saw an initial surge, peaking at nearly 13.9K in late January, before settling at around 7.1K by the end of March.
Boxing Star: Real Boxing Fight by THUMBAGE maintained a consistent user base throughout the quarter. Weekly revenue saw minor fluctuations, peaking at $29 in the week of February 28. Downloads were relatively stable, with a slight increase to 156 in the final week of March. Active users also remained steady, with a high of 373 in early March.
Real Boxing: KO Fight Club from Vivid Games S.A. showed modest performance. Weekly downloads hovered around 50, with a peak of 55 in early February and another increase to 50 at the end of March. Revenue remained consistently low, averaging around $8 per week. Active users exhibited minor fluctuations, ending the quarter at 55.
Real Boxing 2, also from Vivid Games S.A., experienced a more dynamic quarter. Downloads saw a significant rise, peaking at 462 in the last week of March. Revenue was minimal, with a brief peak of $19 in mid-February. Active users increased steadily throughout the quarter, reaching 773 by the end of March.
Finally, Punch Club by tinyBuild LLC had minimal activity. Downloads and active users were negligible, and revenue remained consistently low, averaging around $3 per week.
For more detailed insights and data, visit Sensor Tower.